Unity3D 360 panoramic Shader
Budget: $30 – $250 USD
We need a customized version of a default Unity 360 panoramic shader.
The shader should allow to
- define a custom angle for the video texture. As of now it only allows for 180/360, we want to be able to input i.e. 40, 90, 110 etc, degree for the video part.
- assign a second texture that will fill the remaining portion of the sphere (if it's not full 360).
This should still be compatible with the 3D Layouts of the shader
The shader should allow to
- define a custom angle for the video texture. As of now it only allows for 180/360, we want to be able to input i.e. 40, 90, 110 etc, degree for the video part.
- assign a second texture that will fill the remaining portion of the sphere (if it's not full 360).
This should still be compatible with the 3D Layouts of the shader