Unity3D 360 panoramic Shader

Job ID: 30649837

Budget: $30 – $250 USD

We need a customized version of a default Unity 360 panoramic shader.

The shader should allow to

- define a custom angle for the video texture. As of now it only allows for 180/360, we want to be able to input i.e. 40, 90, 110 etc, degree for the video part.

- assign a second texture that will fill the remaining portion of the sphere (if it's not full 360).

This should still be compatible with the 3D Layouts of the shader
Related categories: Unity 3D Programming Graphics Programming