Xcode Troubleshooting for macOS App
Budget: $250 – $750 USD
I’m in the middle of developing a macOS app and have run into roadblocks inside Xcode that I can’t pin down on my own. I need an experienced Xcode technician who can jump into the project, investigate whatever is holding the build back, and get the app compiling and running cleanly again.
Here’s what I have in mind:
• Open the project with me (preferably via screen-share or a shared Git branch), trace the problems, and explain the root cause in plain language.
• Apply fixes directly in the code or project settings so the app builds without warnings or errors.
• Leave me with a concise summary of the changes you made and any best-practice tips that will keep the project healthy going forward.
The codebase is written entirely for macOS, built with the latest stable Xcode release, and uses Swift along with a few Cocoa frameworks. No other platforms are involved. If you’ve spent plenty of time chasing down Xcode quirks and know your way around macOS-specific APIs, I’d love your help.
Here’s what I have in mind:
• Open the project with me (preferably via screen-share or a shared Git branch), trace the problems, and explain the root cause in plain language.
• Apply fixes directly in the code or project settings so the app builds without warnings or errors.
• Leave me with a concise summary of the changes you made and any best-practice tips that will keep the project healthy going forward.
The codebase is written entirely for macOS, built with the latest stable Xcode release, and uses Swift along with a few Cocoa frameworks. No other platforms are involved. If you’ve spent plenty of time chasing down Xcode quirks and know your way around macOS-specific APIs, I’d love your help.