Web-Based Ludo Game

Job ID: 40612496

Budget: $30 – $250 USD

I need a complete Ludo game that runs smoothly in any modern browser. The build has to support both single-player and multiplayer modes. For multiplayer, I want three distinct options operating side by side:
• Online gameplay with real-time matchmaking or private room codes
• Local multiplayer on the same device or local network
• AI opponents for solo practice and to fill empty seats in online rooms

Feel free to use the web stack you are most productive with—HTML5 canvas, Phaser, React + TypeScript, WebGL, or another proven framework—as long as the final product is responsive, mobile-friendly in the browser, and works without plug-ins. Real-time communication should rely on WebSockets (Node.js or similar back-end) so moves are instantly reflected for every participant.

Deliverables will include:
• Fully functional, deployable web app with branded UI/UX
• Source code and assets, clearly organised and documented
• Set-up instructions plus a short README for hosting on a standard VPS or cloud service
• A test link or staging URL so I can play through every feature before sign-off

I will consider the job complete once I can: start a single-player match versus AI, open a local multiplayer session, host or join an online room, and finish a full game without glitches on desktop and mobile browsers.


https://ludo.codmira.com/