Mobile-Optimized WebAR Fire Scene

Job ID: 40391353

Budget: $15 – $25 USD

I need a compact GLB file that drops straight into my WebAR platform and plays a short, realistic sequence: a small fire ignites at the base of the screen, heat waves rise, the on-screen temperature gauge climbs, and the sprinkler head I'll provide photograph for you triggers exactly at 155 °F, releasing water that extinguishes the flames.

Key points to hit
• Style: keep flames, steam, and water photo-real; no stylized or cartoony effects.
• Color: standard reds, oranges, and yellows for fire, clear water, neutral metals—nothing fancy beyond nature’s palette.
• Performance: must load quickly and run smoothly on both iOS and Android handsets in browser-based AR. Aim for low-poly geometry, efficient PBR textures, and minimal draw calls so the file stays lightweight without losing believability.
• Timing: gauge rise and sprinkler activation need to feel natural and should sync with the 155 °F mark. Total animation 10-15 seconds

I’ll supply high-res reference photos of the specific sprinkler head plus any extra angles you request. Deliver the finished GLB along with a short note on poly count, texture sizes, and any compression applied so I can verify it meets our WebAR limits.