Intranet Mobile Answer System Integration
Budget: $250 – $750 USD
I already have a working Adobe AIR trivia game that runs on a host laptop. What I now need is a clean way for each participant to pull out a phone or tablet—whether it’s iOS or Android—and submit short-answer responses over a local Wi-Fi router with no internet connection.
Here’s what I’m picturing:
• A lightweight companion web or app interface that loads on the player’s device once they join the router SSID.
• The host machine acts as the local server, broadcasting questions and capturing each short-answer reply in real time.
• Communication happens strictly via Wi-Fi sockets/WebSockets (no Bluetooth, no external web).
• All input feeds back into my existing Adobe AIR game logic so scores update instantly on the main screen.
Deliverables
1. Server-side module that plugs into my AIR project and exposes the necessary endpoints/events.
2. Cross-platform (iOS & Android) front-end that auto-discovers the host, displays the prompt, accepts a text response, and confirms submission.
3. Clear setup guide for dropping this onto any off-the-shelf router and running offline at events.
4. Brief test session to prove multiple devices can connect simultaneously and answers populate correctly.
Acceptance Criteria
• Works on current iOS and Android browsers or WebView with no extra installs.
• Zero dependency on external internet; everything resolves within the LAN.
• Latency low enough that answers appear on the host game within two seconds.
• Code neatly organized and documented so I can extend question types later.
If you’ve built real-time socket systems or local multiplayer features before, I’d love to see it. Let’s make this quiz feel truly interactive without ever leaving the room.
Here’s what I’m picturing:
• A lightweight companion web or app interface that loads on the player’s device once they join the router SSID.
• The host machine acts as the local server, broadcasting questions and capturing each short-answer reply in real time.
• Communication happens strictly via Wi-Fi sockets/WebSockets (no Bluetooth, no external web).
• All input feeds back into my existing Adobe AIR game logic so scores update instantly on the main screen.
Deliverables
1. Server-side module that plugs into my AIR project and exposes the necessary endpoints/events.
2. Cross-platform (iOS & Android) front-end that auto-discovers the host, displays the prompt, accepts a text response, and confirms submission.
3. Clear setup guide for dropping this onto any off-the-shelf router and running offline at events.
4. Brief test session to prove multiple devices can connect simultaneously and answers populate correctly.
Acceptance Criteria
• Works on current iOS and Android browsers or WebView with no extra installs.
• Zero dependency on external internet; everything resolves within the LAN.
• Latency low enough that answers appear on the host game within two seconds.
• Code neatly organized and documented so I can extend question types later.
If you’ve built real-time socket systems or local multiplayer features before, I’d love to see it. Let’s make this quiz feel truly interactive without ever leaving the room.
Related categories:
JavaScript
Mobile App Development
Android
CSS
HTML5
Arduino
Web Development
Local Area Networking