VR Residential Safety Hazard Simulation

Job ID: 39838250

Budget: $250 – $750 AUD

I need a fully explorable residential construction site built in VR so trainees can identify and resolve workplace-safety hazards. The scene must zero in on two high-risk categories—falls from heights and electrical hazards—and present each one as an interactive problem-solving scenario rather than a simple visual cue.

Picture a two-storey house under construction: open stairwells, scaffolding, ladders, roof edges, exposed wiring and temporary power boxes. Learners should be able to move freely, spot an issue, choose a corrective action (install guardrails, lock-out/tag-out a panel, attach a harness, etc.), and then receive instant feedback. Wrong choices should trigger a realistic consequence or warning; correct choices should remove the hazard and log success.

I’m fine with Unity (URP) as long as the final build holds 90 fps on a HTV Pro Eye SteamVR headset. Re-use of licensed asset packs is welcome; just pass along any attribution notes.

Deliverables
• Project source with clearly commented hazard logic
• Stand-alone build (APK or EXE) ready to deploy
• Quick walkthrough video (<2 min) demonstrating every scenario
• Setup & user guide explaining controls, hazard reset, and modification steps

Acceptance criteria
1. At least four unique fall-hazard scenarios and three unique electrical-hazard scenarios, each fully interactive.
2. Corrective actions eliminate the hazard and display confirmation; incorrect choices generate a consequence.
3. Smooth locomotion/teleport options and intuitive object interaction.
4. Consistent 90 fps performance on Quest 2 developer mode.

Prototype in two weeks, final delivery within four. Let me know which engine you prefer and any existing safety-training projects you can show.