Interactive Ship Mechanic Training VR Simulator in Unity
Budget: €30 – €250 EUR
I need a fully interactive VR training room that lets a ship mechanic practice engine-maintenance scenarios from start to finish. The focus is on engine repair only, but with the highest level of interaction—every bolt, gasket and tool must be grabbable so the user can perform a complete disassembly and reassembly of the ship’s main engine.
Inside the virtual engine room the trainee should:
• Walk around the engine, inspect components up close and pick up tools naturally (hand-tracked controllers).
• Unscrew, detach and lay out individual parts in logical sequence, then rebuild the engine step-by-step.
• Receive contextual cues or torque values when required and instant feedback if a step is skipped or parts are re-installed incorrectly.
• Reset the scene at any time to its initial state for repeated practice.
I’ll supply any reference drawings, photo textures or part lists I have. You’ll build the 3D engine model (to realistic scale), implement physics-based interactions and package everything into a standalone VR scene that runs smoothly on current consumer headsets. Source project files, an installable build and a brief user guide complete the hand-off.
Acceptance criteria
1. Every major engine component can be removed and re-attached in the correct order without clipping or physics errors.
2. Visual or audio confirmation appears when each step is completed accurately.
3. Full reassembly returns the engine to an operational state and triggers a “task complete” message.
Inside the virtual engine room the trainee should:
• Walk around the engine, inspect components up close and pick up tools naturally (hand-tracked controllers).
• Unscrew, detach and lay out individual parts in logical sequence, then rebuild the engine step-by-step.
• Receive contextual cues or torque values when required and instant feedback if a step is skipped or parts are re-installed incorrectly.
• Reset the scene at any time to its initial state for repeated practice.
I’ll supply any reference drawings, photo textures or part lists I have. You’ll build the 3D engine model (to realistic scale), implement physics-based interactions and package everything into a standalone VR scene that runs smoothly on current consumer headsets. Source project files, an installable build and a brief user guide complete the hand-off.
Acceptance criteria
1. Every major engine component can be removed and re-attached in the correct order without clipping or physics errors.
2. Visual or audio confirmation appears when each step is completed accurately.
3. Full reassembly returns the engine to an operational state and triggers a “task complete” message.