Immersive VR Training Content

Job ID: 39846029

Budget: $750 – $1,500 USD

I need a complete, immersive VR learning experience built from the ground up for professional training. The final module should walk users through realistic, scenario-based tasks, provide clear instructional guidance, track performance, and run smoothly on standalone headsets such as the Meta Quest line (or similar).

Requirement:
Custom VR Content:
You are expected to develop bespoke VR training content that works seamlessly with the HTC Vive Cosmos headsets.
The content must be compatible with the VRMADA platform and integrate into the existing VRMADA Hub.
The solution must support data output that can be consumed by the existing Report Generator Application (Excel-based reporting).
The content should seamlessly integrate with the current PC-based VR setup already exists.

Below is the existing VR System Environment
A. Hardware Setup:
VR Headset: HTC Vive Cosmos (PCVR Headset)
Screen: Dual 3.4” diagonal
Resolution: 1440 x 1700 pixels per eye (2880 x 1700 combined)
Refresh Rate: 90Hz
Field of View: Up to 110 degrees
Audio: Stereo headphones
Inputs: Integrated microphones, headset button
Connectivity: USB-C 3.0
Sensors: G-sensor, gyroscope, IPD (Eye Comfort Setting)

Controllers:

Sensors: Gyro, G-sensor, Hall sensor, Touch sensor
Inputs: System button, 2 application buttons, trigger, bumper, joystick, grip button

B. Platform & Software:

The VR application is built on the VRMADA platform, which includes the VRMADA Hub housing all VR training modules.
The application is run via the current Windows desktop environment.

2. Current System Configuration
10 HP Z4 Workstation Desktop PCs: Each running the VR training application.
10 HTC Vive Cosmos VR Headsets: One paired with each workstation.
1 HP Trainer Laptop: Running the Report Generator Application, connected to the same local network.
Data Flow: User data (e.g., scores) from the desktops is sent to the trainer laptop, where reports are compiled into Excel format.