Hoarding Hazard VR Training Module

Job ID: 40042467

Budget: $750 – $1,500 USD

I need a custom-built VR experience that lets my staff step into a single, moderately detailed room overwhelmed by hoarding. The session should feel like a realistic walkthrough: blocked passageways, stacked fire risks, tripping hazards—the kind of environment where users immediately sense why safe clearance matters.

Core flow
• Guided exploration of the cluttered room where interactive call-outs highlight specific dangers.
• An active sorting phase: users pick up objects and drop them into Donate, Recycle or Dispose bins, receiving instant feedback.
• A transformation reveal that contrasts the chaotic “before” with the cleared “after,” reinforcing correct decisions and safe layouts.

Key requirements
• Runs smoothly on any mainstream standalone headset
• Visual fidelity sits between stylized and hyper-real—enough detail to recognise everyday household items without overloading performance.
• Simple analytics—completion time, mis-sorted items, hazards missed—exportable to CSV so I can track learner progress.

I’m happy to hear additional ideas—timed challenges, voice-over coaching, or gamified scoring—if they add value without complicating deployment. Final delivery should include the installable build, project files, and a short guide so my team can launch the experience straight from the headset.