High School Science VR Lessons
Budget: ₹750 – ₹1,250 INR
I’m creating a suite of immersive, interactive science lessons aimed at high-school students and need a VR developer who can turn curriculum concepts into engaging, hands-on experiences. The goal is to let students explore physics principles, observe chemical reactions, and walk through biological systems in a way a classroom demonstration can’t match.
You should be comfortable prototyping and shipping to common headsets (Quest 2/3 or comparable), with strong skills in Unity or Unreal and a solid grasp of performance optimization, user-friendly interaction design, and classroom-safe comfort settings. Experience integrating voice-over, 3D assets, simple quizzes, or analytics for teacher dashboards is a plus—though I’m open to your preferred workflow as long as it meets best-practice standards for educational VR.
Key deliverables:
• One fully playable VR lesson module (10–15 min) aligned to a high-school science topic we’ll decide together
• Source project files and clear build instructions
• A brief teacher guide explaining learning objectives, in-experience tasks, and suggested discussion questions
I’ll provide the specific lesson outline, learning objectives, and any required branding. You’ll handle the technical build, basic art pass (or integrate assets I supply), and iterative testing until the experience is classroom-ready. If we work well together, there’s potential for an ongoing series of modules.
Please share relevant VR samples—especially anything education-related—and outline your typical timeline for a single lesson. I’m ready to start as soon as I find the right fit.
You should be comfortable prototyping and shipping to common headsets (Quest 2/3 or comparable), with strong skills in Unity or Unreal and a solid grasp of performance optimization, user-friendly interaction design, and classroom-safe comfort settings. Experience integrating voice-over, 3D assets, simple quizzes, or analytics for teacher dashboards is a plus—though I’m open to your preferred workflow as long as it meets best-practice standards for educational VR.
Key deliverables:
• One fully playable VR lesson module (10–15 min) aligned to a high-school science topic we’ll decide together
• Source project files and clear build instructions
• A brief teacher guide explaining learning objectives, in-experience tasks, and suggested discussion questions
I’ll provide the specific lesson outline, learning objectives, and any required branding. You’ll handle the technical build, basic art pass (or integrate assets I supply), and iterative testing until the experience is classroom-ready. If we work well together, there’s potential for an ongoing series of modules.
Please share relevant VR samples—especially anything education-related—and outline your typical timeline for a single lesson. I’m ready to start as soon as I find the right fit.
Related categories:
Animation
3D Modelling
3D Animation
Unity 3D
3D Design
Unity
User Experience Research
Virtual Reality