Roblox Game Animation VFX Artist Needed
Budget: $2 – $8 USD
I already have the character and environmental animations blocked out inside Roblox Studio, but they feel flat without the right visual punch. I’m looking for someone who can load those animation files, layer in particle systems, beams, trails, explosions, weather or whatever the moment calls for, and hand the scene back ready to drop into production.
The exact effect style will change from clip to clip—sometimes a stylized muzzle flash, other times a swirling magical aura or a gust of fog rolling across the terrain—so I need a flexible artist who can read a short brief, pick the right emitters, and time everything so it syncs perfectly with the keyframes I supply.
You’ll receive:
• A .rbxl package (or model file) containing the rigged animation
• A short note describing the mood and any must-have elements
• A reference video showing timing cues where relevant
You’ll return:
• The updated file with all VFX neatly organized in folders
• A quick viewport capture or .mp4 so I can review timing without opening Studio
Optimization for Roblox is important: effects should stay within reasonable particle counts and use texture sheets efficiently so they run smoothly on mid-range devices.
If you’ve spent time crafting effects in Roblox Studio—or in Unreal, Unity, After Effects, etc. but are ready to translate those skills into Roblox’s ParticleEmitter, Beam, and Trail objects—let’s talk. Send a sample reel or a link to a place where I can see how you handle color, timing, and impact visuals, and we’ll start with a single scene before scaling up to the rest of the project.
The exact effect style will change from clip to clip—sometimes a stylized muzzle flash, other times a swirling magical aura or a gust of fog rolling across the terrain—so I need a flexible artist who can read a short brief, pick the right emitters, and time everything so it syncs perfectly with the keyframes I supply.
You’ll receive:
• A .rbxl package (or model file) containing the rigged animation
• A short note describing the mood and any must-have elements
• A reference video showing timing cues where relevant
You’ll return:
• The updated file with all VFX neatly organized in folders
• A quick viewport capture or .mp4 so I can review timing without opening Studio
Optimization for Roblox is important: effects should stay within reasonable particle counts and use texture sheets efficiently so they run smoothly on mid-range devices.
If you’ve spent time crafting effects in Roblox Studio—or in Unreal, Unity, After Effects, etc. but are ready to translate those skills into Roblox’s ParticleEmitter, Beam, and Trail objects—let’s talk. Send a sample reel or a link to a place where I can see how you handle color, timing, and impact visuals, and we’ll start with a single scene before scaling up to the rest of the project.
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Animation
After Effects
3D Animation
Game Development
VFX Art
3D Art