UE4/5 rework postprocess material
Budget: $30 – $250 USD
Looking for someone who is well versed in HLSL materials and/or shaders in the context of Unreal Engine
In simple words, you need to add a filter to the post-process material that will filter the texture.
Why it is not filtered by the engine is a separate story, which I will tell in detail when discussing this task to the performer.
The first screen shows the current situation, and the second screen shows how it should be
In simple words, you need to add a filter to the post-process material that will filter the texture.
Why it is not filtered by the engine is a separate story, which I will tell in detail when discussing this task to the performer.
The first screen shows the current situation, and the second screen shows how it should be