I need an Unreal Engine 5 Specialist for Virtual Reality

Job ID: 34247429

Budget: $30 – $250 USD

I am using the Oculus Quest 2. I just need help with a small task. I want to simply be able to move an object around and spawn an object. I want 3 different objects that can be spawned (cube/rectangle, sphere, and a pyramid). These 3 objects can be spawned in using a button widget which display “cube”, “sphere”, and “pyramid”. I also want the player to be able to move around. The final demonstration is using a button to select the object (for example the left trigger) and have a widget appear with the object’s height, length, and width. I want to also have individual sliders under the displayed height, length, and width which can move left to right. If for example a person slides the width slider to the right then the object’s width increases, and decreased when the slider moves left. The same should be able to be done with the other sliders. Additionally, as the slider moves left to right, the displayed height/width/length changes. I then want the widget to be closed with a click of a button. Then I also want to possibly be able to open a menu which can clear the level.
How I want it set up:
- Player should be on a floating island room (pictured)