PS5 Unreal Session Map Fix

Job ID: 39883014

Budget: €30 – €250 EUR

Multiplayer works flawlessly on Steam, but on PS5 every joining player is spawned into the wrong map. I host the session from the LevelGame map through Unreal’s built-in OnlineSubsystem, expect anyone who joins to load the same LevelGame map, yet the console insists on travelling elsewhere.

I need someone who understands PS5-specific quirks of Unreal Engine session travel (blueprint) to:

• analyse my existing create/join logic and session settings
• identify why the client ignores the intended LevelGame travel when joining on PS5
• implement and test the fix so the behaviour matches Steam: host creates in LevelGame, all joiners land in LevelGame, full sync intact

You’ll receive a stripped-down project reproducing the problem (https://drive.google.com/file/d/1H0WyTZSgQkhK94ej6lAPh6kW6QXVee0_/view?usp=drive_link). Once you show the corrected travel flow in a build running on PS5 hardware, I’ll reintegrate the changes into the full game.

Please respond with relevant UE PS5 networking experience and an outline of how you’d approach session travel debugging; I’m ready to start immediately.