Unreal Multiplayer Shooter Lead Developer
Budget: ₹250,000 – ₹500,000 INR
We are a five-person indie studio building a highly polished, realistic 3D multiplayer shooter in Unreal Engine and I need a senior developer who can own both networking and core gameplay mechanics from day one.
The game targets Android first, with a simulation-style feel rather than arcade twitch play. That means authoritative servers, reliable replication, buttery-smooth high-tick combat, and deep systemic gunplay, ballistics, movement, and cover interactions—all tuned to run efficiently on mobile hardware while still looking and feeling “AAA.”
I will lean on your expertise in Unreal Engine’s networking stack, Gameplay Ability System, and optimization toolset to shape the project’s technical backbone, but I’m equally counting on you to architect elegant, modular gameplay systems that designers can iterate on quickly.
Key deliverables
• A working online prototype: matchmaking, lobby, session management, and low-latency replication of players, weapons, projectiles, and environment interactions
• Extensible gameplay framework: weapon handling, recoil, ballistics, damage model, movement, and cover, all written with clean, commented C++/Blueprint hybrids
• Performance toolkit: network profiling, bandwidth budgeting, and device-level optimization guidelines so the game runs at a stable frame rate on target Android devices
• Clear technical documentation and hand-over support for the rest of the team
If you have shipped (or at least launched in open beta) a multiplayer Unreal title and can show examples of both smooth netcode and sophisticated in-game systems, I’d love to talk about timelines and how we can slot you into our current sprint.
The game targets Android first, with a simulation-style feel rather than arcade twitch play. That means authoritative servers, reliable replication, buttery-smooth high-tick combat, and deep systemic gunplay, ballistics, movement, and cover interactions—all tuned to run efficiently on mobile hardware while still looking and feeling “AAA.”
I will lean on your expertise in Unreal Engine’s networking stack, Gameplay Ability System, and optimization toolset to shape the project’s technical backbone, but I’m equally counting on you to architect elegant, modular gameplay systems that designers can iterate on quickly.
Key deliverables
• A working online prototype: matchmaking, lobby, session management, and low-latency replication of players, weapons, projectiles, and environment interactions
• Extensible gameplay framework: weapon handling, recoil, ballistics, damage model, movement, and cover, all written with clean, commented C++/Blueprint hybrids
• Performance toolkit: network profiling, bandwidth budgeting, and device-level optimization guidelines so the game runs at a stable frame rate on target Android devices
• Clear technical documentation and hand-over support for the rest of the team
If you have shipped (or at least launched in open beta) a multiplayer Unreal title and can show examples of both smooth netcode and sophisticated in-game systems, I’d love to talk about timelines and how we can slot you into our current sprint.
Related categories:
Project Management
Game Design
Leads
C++ Programming
Unreal Engine
Cloud Networking
Blueprint Calibration