Unreal Motion Matching Debug Help

Job ID: 40100153

Budget: $15 – $25 USD

I’ve got an Unreal Engine project in which a fully-rigged character and a library of walk-and-run animations are already imported. The goal is simple: in one remote screen-share session of about an hour, help me diagnose why Motion Matching isn’t driving locomotion and leave me with the character moving smoothly in-editor.

During the call I’ll hand over control so you can inspect the Anim Blueprint, Motion Matching node setup, root-motion settings, character BP, and any project/plugin configurations that could be blocking proper blend selection. I don’t need new assets—just eyes on the current setup and clear guidance on the fixes.

Deliverables
• Live troubleshooting session (≈60 min) resulting in functional walking and running with Motion Matching
• Quick written or captured recap of the exact changes so I can repeat them later

I’m on UTC-4 and can hop on Zoom or Discord today or tomorrow—let me know what works for you.