Unreal Motion Matching Debug Help
Budget: $15 – $25 USD
I’ve got an Unreal Engine project in which a fully-rigged character and a library of walk-and-run animations are already imported. The goal is simple: in one remote screen-share session of about an hour, help me diagnose why Motion Matching isn’t driving locomotion and leave me with the character moving smoothly in-editor.
During the call I’ll hand over control so you can inspect the Anim Blueprint, Motion Matching node setup, root-motion settings, character BP, and any project/plugin configurations that could be blocking proper blend selection. I don’t need new assets—just eyes on the current setup and clear guidance on the fixes.
Deliverables
• Live troubleshooting session (≈60 min) resulting in functional walking and running with Motion Matching
• Quick written or captured recap of the exact changes so I can repeat them later
I’m on UTC-4 and can hop on Zoom or Discord today or tomorrow—let me know what works for you.
During the call I’ll hand over control so you can inspect the Anim Blueprint, Motion Matching node setup, root-motion settings, character BP, and any project/plugin configurations that could be blocking proper blend selection. I don’t need new assets—just eyes on the current setup and clear guidance on the fixes.
Deliverables
• Live troubleshooting session (≈60 min) resulting in functional walking and running with Motion Matching
• Quick written or captured recap of the exact changes so I can repeat them later
I’m on UTC-4 and can hop on Zoom or Discord today or tomorrow—let me know what works for you.
Related categories:
Game Design
Animation
Debugging
Game Development
Unreal Engine
Game Testing
Video Conferencing
Zoom