Unreal MetaHuman Rigging Collaboration
Budget: $30 – $250 USD
I have a character-focused project in Unreal Engine that needs expert attention in rigging, MetaHuman customization and reliable animation transfer—including facial capture workflows with MetaHuman Animator and Move.AI. I already work with existing assets and pipelines, so what I need now is a specialist who can step in, review the current setup and streamline everything from skeleton hierarchy to facial blend-shape retargeting, ensuring the characters drop straight into Unreal without a hitch.
Arman (avetisovarman7), I opened this listing so we can move our conversation into Freelancer’s chat. Please lodge a placeholder bid; once we connect we can walk through the exact scope, milestones, preferred tools and the final budget. I’m ready to share model files, reference poses, and the current control-rig graph as soon as we open that channel, and I’m looking forward to outlining a realistic timeline together.
Arman (avetisovarman7), I opened this listing so we can move our conversation into Freelancer’s chat. Please lodge a placeholder bid; once we connect we can walk through the exact scope, milestones, preferred tools and the final budget. I’m ready to share model files, reference poses, and the current control-rig graph as soon as we open that channel, and I’m looking forward to outlining a realistic timeline together.
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
Game Development
Unreal Engine
3D Visualization