Unreal Housing Gameplay System Development
Budget: $250 – $750 AUD
I’m looking for an experienced Unreal Engine developer to implement an expanded housing and real-estate gameplay system, as detailed in the attached GDD.
The scope includes a physical furniture system (purchase, transport, loading, placement, persistence, and resale), interior customisation (room-based paint and wallpaper), interactive home systems (power, lighting, doors, lockpicking, windows/shutters), appliances and climate control, and a basic player needs system (hunger and thirst). All systems must be multiplayer-safe, server-authoritative, performant on dedicated servers, and fully persistent.
Please review the attached GDD and provide a milestone-based quote based strictly on the defined deliverables.
The scope includes a physical furniture system (purchase, transport, loading, placement, persistence, and resale), interior customisation (room-based paint and wallpaper), interactive home systems (power, lighting, doors, lockpicking, windows/shutters), appliances and climate control, and a basic player needs system (hunger and thirst). All systems must be multiplayer-safe, server-authoritative, performant on dedicated servers, and fully persistent.
Please review the attached GDD and provide a milestone-based quote based strictly on the defined deliverables.