Unreal Engine game developer -- 3

Job ID: 40239877

Budget: $250 – $750 USD

I have a role-playing game concept and want it brought to life in Unreal Engine. The genre is set—RPG—but I’m still open on everything else: platform, visual style, even whether we lean into fantasy, sci-fi, or a historical backdrop. Your first task will be to help refine those choices so the technical plan and the creative vision line up.

Once we lock the direction, I’ll need a playable prototype built in Unreal Engine 5 that shows off core systems:
• Character movement, combat, and progression
• Branching dialogue and quest logic
• Inventory, UI, and save/load
• Basic sound and VFX passes for atmosphere

Use C++ or Blueprints as you prefer, but structure the project so future team members can pick it up easily. Performance must be solid on at least one agreed target platform; you’ll advise me on what’s realistic for PC, console, or mobile and optimise accordingly.

Deliverables will include the full UE project, source files, and brief documentation covering setup, key classes/Blueprints, and the build pipeline. I’ll consider the milestone complete when I can open the project, play through the demo area from start to finish without crashes, and follow your notes to package a build myself.

If you’ve shipped Unreal RPGs before, show me a clip or executable so I can see your work in action.