Unreal Engine 3D game: Prototype Phase
Budget: ₹12,500 – ₹37,500 INR
Project Ramayan: The "God of War" Style Prototype
Goal: A high-polish "Vertical Slice" using my 3D characters. It must feel visceral, cinematic, and heavy.
1. Combat & "The Feel"
Impact: Can you implement "Hit-Stop" (brief pauses on impact) and "Camera Shake" to make every sword or arrow hit feel powerful?
Weight: How will you ensure the character movement feels grounded and heavy, not floaty?
Mechanics: Can you build a smooth "Lock-on" system and a "Heavy/Light" combo system similar to Kratos’ axe combat?
2. The Environment (The Look)
Cinematic Lighting: Can you create one "Vedic Epic" environment (like a grand temple or ancient forest) with AAA-grade lighting and fog?
VFX: What kind of divine "God-like" particle effects (glowing weapons, dust, sparks) will you add to the combat?
Scale: How will you use the camera (tight over-the-shoulder) to make the world and enemies look massive?
3. Animation & Rigging
Fluidity: Can you provide high-quality "Animation Blending" so the hero transitions perfectly from running to a heavy attack?
Brutality: Can you animate one "Finisher" move (glory kill) to show the hero's power?
Goal: A high-polish "Vertical Slice" using my 3D characters. It must feel visceral, cinematic, and heavy.
1. Combat & "The Feel"
Impact: Can you implement "Hit-Stop" (brief pauses on impact) and "Camera Shake" to make every sword or arrow hit feel powerful?
Weight: How will you ensure the character movement feels grounded and heavy, not floaty?
Mechanics: Can you build a smooth "Lock-on" system and a "Heavy/Light" combo system similar to Kratos’ axe combat?
2. The Environment (The Look)
Cinematic Lighting: Can you create one "Vedic Epic" environment (like a grand temple or ancient forest) with AAA-grade lighting and fog?
VFX: What kind of divine "God-like" particle effects (glowing weapons, dust, sparks) will you add to the combat?
Scale: How will you use the camera (tight over-the-shoulder) to make the world and enemies look massive?
3. Animation & Rigging
Fluidity: Can you provide high-quality "Animation Blending" so the hero transitions perfectly from running to a heavy attack?
Brutality: Can you animate one "Finisher" move (glory kill) to show the hero's power?