Unreal Engine 3D game: Prototype Phase

Job ID: 40236591

Budget: ₹12,500 – ₹37,500 INR

Project Ramayan: The "God of War" Style Prototype
Goal: A high-polish "Vertical Slice" using my 3D characters. It must feel visceral, cinematic, and heavy.

1. Combat & "The Feel"
Impact: Can you implement "Hit-Stop" (brief pauses on impact) and "Camera Shake" to make every sword or arrow hit feel powerful?

Weight: How will you ensure the character movement feels grounded and heavy, not floaty?

Mechanics: Can you build a smooth "Lock-on" system and a "Heavy/Light" combo system similar to Kratos’ axe combat?

2. The Environment (The Look)
Cinematic Lighting: Can you create one "Vedic Epic" environment (like a grand temple or ancient forest) with AAA-grade lighting and fog?

VFX: What kind of divine "God-like" particle effects (glowing weapons, dust, sparks) will you add to the combat?

Scale: How will you use the camera (tight over-the-shoulder) to make the world and enemies look massive?

3. Animation & Rigging
Fluidity: Can you provide high-quality "Animation Blending" so the hero transitions perfectly from running to a heavy attack?

Brutality: Can you animate one "Finisher" move (glory kill) to show the hero's power?
Related categories: Game Design Game Development Unreal Engine