Unreal Engine Procedural World Consulting

Job ID: 40060178

Budget: $50 – $0 USD

I’m building a complex, simulation-focused project in Unreal Engine and want every square metre of the world to be generated on-the-fly. I’ve laid the conceptual groundwork but now need an expert who can both jump in and build key systems and sit with me to explain the what, why, and how behind each choice so I can maintain and extend the work myself.

Scope of help I’m looking for
• Terrain generation – height-maps, noise functions, biomes, dynamic LOD
• Object placement – rule-based spawning of meshes, foliage, props, AI volumes
• Environment textures – material blending, runtime variations, landscape layers
• Full control over mesh properties – lighting, shape deformation, instancing, optimisation tips

The engagement is part hands-on development, part live consulting: short recorded calls or screen-shares where you walk me through how to navigate the Blueprints/C++, discuss best practices, and answer questions about the engine’s tools.

Acceptance
A small prototype level that demonstrates the systems above, plus clear commentary (in-code or doc) so I can replicate the workflow.

When you respond, focus on your Unreal Engine experience—especially procedural generation, World Partition, Houdini-Engine, or any custom tooling you’ve created. No lengthy proposals needed; proven experience is what I’ll be reviewing first.