Unreal Engine Problem
Budget: $30 – $250 USD
Hello, I have an Unreal Engine VR project that has an issue we cannot figure out. It began when we added thumbstick navigation using Floating Pawn Movement. This created a condition where, if the player rotated their body while playing the level, they would become misaligned with the forward axis, forward would become right or left etc... we created a method to prevent this from happening when on the ground but if the player launches into the air after rotating their body, they become misaligned from the forward axis in a similar manner and our in-air navigation fails, even when using the same method we created to correct the ground navigation issue. We just need someone to look at our blueprint and figure out why this is happening and solve the issue for us. Please get back to me if this description makes sense to you and you think you can resolve the issue described. Thanks. :)