Unreal Engine Niagara Sticky Ribbons

Job ID: 35562832

Budget: $30 – $250 AUD

I am trying to make a goo like substance using Niagara ribbons & particles, has to be 3D (not sprites), the main characteristics are:
Niagara ribbons/goo shoots out in cone
Each one separate with different random sizes and lengths
Only colliding parts of the ribbons should stick, the rest should continue using physics until they collide as well
Ribbon should not stretch past its initial length instead wrap around

Please look at the image for a better understanding and more details, I apologize for my crappy drawing in advance.

I am mainly looking just for a nudge in the right direction (help on setting it up/information) but if i get a realistic offer to just do it then i may take it (i am experienced with unreal i just have never worked with Niagara & every time i try hiring someone they overcharge and act like it will take days, when i know for a fact if i just knew how to do this it would take me 10->20 minutes tops)
Related categories: Unreal Engine VFX Art