2D Unreal Engine Game: Garden of the Undead
Budget: $250 – $750 USD
I'm in need of a skilled game developer to design a top-down 2D game in Unreal Engine, with the premise being a unique Garden of the Undead. This game will be a mix between a zombie survival and a gardening simulator.
Key Features and Requirements:
- The main goal of the game is to grow a variety of plants and monsters in your Garden of the Undead, and use them to fight off incoming waves of enemies.
- Plants include a selection of flowers, herbs, trees, bushes, and even mystical beings like Wolfsbane.
- Monsters range from traditional zombies and skeletons to more elaborate creatures like mummies and ghosts.
- Players will be able to interact with their garden by planting, harvesting, watering, and maintaining the different flora and fauna.
- The game will involve breeding and taming mythical creatures and using them to fight against challenging bosses.
- Other actions include tilling land, breaking rocks with a pickaxe, and combining creatures with plants.
- In addition to the gardening and combat mechanics, the game will have a currency system where players can purchase seeds, decorations, and other in-game items from a store.
- Aesthetically, the game should allow players to decorate their gardens creatively.
Ideal Skills and Experience:
- Proficiency in Unreal Engine and 2D game development.
- Understanding of game mechanics like resource management, combat systems, and AI.
- Prior experience in designing and implementing in-game economies.
- Ability to create engaging and visually appealing game environments.
- Strong problem-solving skills to address any technical challenges as they arise.
Key Features and Requirements:
- The main goal of the game is to grow a variety of plants and monsters in your Garden of the Undead, and use them to fight off incoming waves of enemies.
- Plants include a selection of flowers, herbs, trees, bushes, and even mystical beings like Wolfsbane.
- Monsters range from traditional zombies and skeletons to more elaborate creatures like mummies and ghosts.
- Players will be able to interact with their garden by planting, harvesting, watering, and maintaining the different flora and fauna.
- The game will involve breeding and taming mythical creatures and using them to fight against challenging bosses.
- Other actions include tilling land, breaking rocks with a pickaxe, and combining creatures with plants.
- In addition to the gardening and combat mechanics, the game will have a currency system where players can purchase seeds, decorations, and other in-game items from a store.
- Aesthetically, the game should allow players to decorate their gardens creatively.
Ideal Skills and Experience:
- Proficiency in Unreal Engine and 2D game development.
- Understanding of game mechanics like resource management, combat systems, and AI.
- Prior experience in designing and implementing in-game economies.
- Ability to create engaging and visually appealing game environments.
- Strong problem-solving skills to address any technical challenges as they arise.