Unreal Engine First-Person RPG
Budget: $250 – $750 USD
I’m building a first-person Role-Playing Game in Unreal Engine 5 and need an experienced developer to turn our design documents into a playable experience. The core pillars are deep character customization, a branching, story-driven quest line, and a fully networked multiplayer mode.
Scope of work
• Set up the UE5 project architecture, including replication-ready character controllers, combat, inventory, and dialogue systems.
• Implement a modular character creator that supports real-time mesh and material changes.
• Script the opening quest arc (3–4 interconnected missions) with cinematic sequences, choice-based dialogue, and save/load functionality.
• Integrate Epic Online Services (or a comparable solution) to host small-party co-op sessions with lobby, matchmaking, and basic anti-cheat.
• Optimise for PC first; console scalability hooks are already in our roadmap.
• Maintain clean Blueprints/C++ code, commenting key logic for handover.
Acceptance criteria
1. A playable vertical slice running in UE5 that demonstrates customization, one complete quest chain, and 2-4 player co-op.
2. All source assets, Blueprints/C++ classes, and build instructions delivered via Git or Perforce.
3. Zero critical crashes and FPS ≥60 on a mid-tier gaming PC during internal playtest.
If you have shipped or prototyped similar first-person RPG systems, especially with multiplayer replication, your expertise will fit perfectly. Let’s discuss milestones and timelines so we can start crafting a memorable adventure together.
Scope of work
• Set up the UE5 project architecture, including replication-ready character controllers, combat, inventory, and dialogue systems.
• Implement a modular character creator that supports real-time mesh and material changes.
• Script the opening quest arc (3–4 interconnected missions) with cinematic sequences, choice-based dialogue, and save/load functionality.
• Integrate Epic Online Services (or a comparable solution) to host small-party co-op sessions with lobby, matchmaking, and basic anti-cheat.
• Optimise for PC first; console scalability hooks are already in our roadmap.
• Maintain clean Blueprints/C++ code, commenting key logic for handover.
Acceptance criteria
1. A playable vertical slice running in UE5 that demonstrates customization, one complete quest chain, and 2-4 player co-op.
2. All source assets, Blueprints/C++ classes, and build instructions delivered via Git or Perforce.
3. Zero critical crashes and FPS ≥60 on a mid-tier gaming PC during internal playtest.
If you have shipped or prototyped similar first-person RPG systems, especially with multiplayer replication, your expertise will fit perfectly. Let’s discuss milestones and timelines so we can start crafting a memorable adventure together.
Related categories:
C Programming
Game Design
C# Programming
C++ Programming
Unity 3D
Git
Unreal Engine
Game Testing