Unreal Engine Environment Creator

Job ID: 32084842

Budget: $750 – $1,500 USD

My own skillset as a 3D animator of quadruped animals with facial animations limits my time to specifically crafting within this kingdom of these majestic creatures.

Because of this, I am actively seeking someone (or a team) I can partner with who has the specific credentials and dependability to design, frame, and build-out 3D comfortable environments on time that these creatures can ultimately call home, within Unreal Engine.

The kind of experience I am envisioning ranges with a freelancer who can take direction, plan out their steps and see the big picture at many different angles to make that vision a reality within Unreal Engine. This visually appealing “atmosphere” must be flexible in its settings so this environment can be able to tell a story, all on its own, just by looking at it.

Effective communication verbally and in written English is required as well as being open to more than one interpretation so if changes do arise, these changes can be made with tactfulness.

The moods or feelings we are trying to achieve with the use of textures, meshes, materials, blueprints, lighting, ExponentialHeightFog and PostProcessVolume within this new Unreal Engine environment is of great importance.

Ultimately, we are looking for a freelancer (or team) that can deliver the entire Unreal Engine environment package by:

• Using either Maya, Blender or C4D to build indoor or outdoor environments and accompanying assets;
• Use already ready-made textures or materials (no need to re-invent the wheel);
• Use blueprint classes to “run” the environment and allow for end-user selections;
• Blueprint best practices (please, for the love of all things, no crazy blueprint “spaghetti”);
• Knows the difference between Actor, Pawn and Character and their best uses;
• How to direct human emotions by setting the mood using Directional, Point, Spot, Rectangular and Sky lights;
• Environmental optimization and expenditure of CPU/GPU resources;
• Unreal Engine 5’s use of Lumen and/or emissive lighting in UE5 would be nice, but not required.

The goal of this Unreal Engine environment is for this environments’ use in either a broadcast production, film, Unreal Marketplace or AAA game due to its close-to realism in visual execution.

This output of this Unreal Engine environment is to be delivered as an .uproject with all required Build, Config, Content, etc… folders and files to be able to run completely and in its 100% entirety on an independent computer using Unreal Engine 4.26.2 or 4.27.1 and if you are using Lumen, UE5 Early Access.

Support documentation outlining environmental settings that can be adjusted from the:

• World Outliner,
• Details, and
• World Settings.

That you have added will be required and should be saved and submitted with this environment as an Adobe PDF file or Word document. In addition, if there is any other specific settings that UE already includes that affects this environment that should be noted that you may have changed from its default settings must also be included in your documentation.

I am very excited to work with the right freelancer or team! Please, include a personalized cover letter with an overview of your design philosophy, examples of your previous portfolio work and why working with me sounds interesting and exciting to you as well. 50% of the weight of my selection process will be on submitted engaging and delightful cover letters outlining YOUR design philosophy, examples of your previous Unreal Engine environment work and why YOU are the best fit.
Related categories: Maya 3D Modelling 3D Design Unreal Engine Blender