Unreal Engine Developer for SSR Bevel Effect / Round Corners Shader
Budget: €750 – €1,500 EUR
I am looking for an experienced Developer who can develop a SSR Bevel Effect for Unreal Engine which already has been implemented into Unigine. Alternatively it could be a shader based solution as long as it would work with Unreal Engine Standard Materials.
Below you will find to Links to the Approaches:
https://developer.unigine.com/en/docs/2.7.1/editor2/settings/render_settings/ssbevel/
https://www.quizcanners.com/single-post/2018/02/08/mobile-friendly-bevel-shader-unity
Below you will find to Links to the Approaches:
https://developer.unigine.com/en/docs/2.7.1/editor2/settings/render_settings/ssbevel/
https://www.quizcanners.com/single-post/2018/02/08/mobile-friendly-bevel-shader-unity