Unreal Engine CityBLD Help
Budget: £10 – £20 GBP
I am building an urban scene in Unreal Engine with the CityBLD plugin and want the road network laid out professionally. I already have reference images and example files that show the exact alignments, widths, lane counts and intersections I’m after, so you will not be starting from a blank slate—your job is to translate those references into a clean, editable road system inside UE.
The focus is squarely on road layout and design; I will handle textures, materials and lighting later. You’ll work directly in my existing UE project (UE5) that already contains CityBLD assets, decals, splines and placeholder meshes. I’ll give you version-controlled access plus the reference package the moment we begin.
Deliverables
• Fully-functional spline-based road network created with CityBLD, matching the provided references
• All roads correctly snapped to terrain, with smooth intersections and hierarchy naming that keeps the scene tidy
• A short screen-capture or written note explaining any custom spline settings, so I can iterate further on my own
Acceptance criteria
The scene must open without errors, every intersection must connect seamlessly, and I should be able to adjust lane counts via the CityBLD dialog without breaking the geometry.
If you’ve tackled roadway splines or CityBLD before, I’d love to see a quick clip or link. Let’s get these streets in place so the rest of the city can grow.
The focus is squarely on road layout and design; I will handle textures, materials and lighting later. You’ll work directly in my existing UE project (UE5) that already contains CityBLD assets, decals, splines and placeholder meshes. I’ll give you version-controlled access plus the reference package the moment we begin.
Deliverables
• Fully-functional spline-based road network created with CityBLD, matching the provided references
• All roads correctly snapped to terrain, with smooth intersections and hierarchy naming that keeps the scene tidy
• A short screen-capture or written note explaining any custom spline settings, so I can iterate further on my own
Acceptance criteria
The scene must open without errors, every intersection must connect seamlessly, and I should be able to adjust lane counts via the CityBLD dialog without breaking the geometry.
If you’ve tackled roadway splines or CityBLD before, I’d love to see a quick clip or link. Let’s get these streets in place so the rest of the city can grow.
Related categories:
3D Rendering
3D Modelling
3D Animation
Unity 3D
OpenGL
3D Design
Game Development
Unreal Engine
3D Layout
3D Visualization