Unreal Engine Character Development Support
Budget: $30 – $250 USD
I am an Unreal Engine developer currently managing several projects and looking for a reliable assistant to support me with character development tasks.
Before starting a long-term collaboration, I'd like to begin with a small paid test project with a budget of up to $100. The goal is to evaluate your Unreal Engine skills, communication, attention to detail, and ability to follow technical instructions.
The work may include:
- Importing and configuring a character model
- Setting up skeletal meshes and materials
- Retargeting character animations
- Configuring an Animation Blueprint
- Setting up basic locomotion, including idle, walking, running, and jumping
- Fixing character rigging, animation, or movement issues
- Integrating the character into an existing Unreal Engine project
- Testing and optimizing the character setup
Required skills
- Strong experience with Unreal Engine 5
- Blueprint Visual Scripting
- Animation Blueprints
- State Machines and Blend Spaces
- Character Movement Component
- Materials and textures
- Basic Unreal Engine debugging and optimization
Experience with MetaHuman, Control Rig, IK Rig, IK Retargeter, C++, Blender, Maya, Mixamo, or Motion Capture is a plus.
Deliverables
- A working character integrated into the Unreal Engine project
- Properly configured animation and movement
- Clean and organized Blueprints
- Any identified issues fixed or clearly documented
- A brief explanation of the completed work
Budget
The budget for this initial test project is up to $100. Successful completion may lead to regular, long-term Unreal Engine work across multiple projects.
When applying, please include:
- A short introduction
- Your Unreal Engine experience
- Examples of character or animation work
I am looking for someone dependable, responsive, and interested in building a long-term professional collaboration
Before starting a long-term collaboration, I'd like to begin with a small paid test project with a budget of up to $100. The goal is to evaluate your Unreal Engine skills, communication, attention to detail, and ability to follow technical instructions.
The work may include:
- Importing and configuring a character model
- Setting up skeletal meshes and materials
- Retargeting character animations
- Configuring an Animation Blueprint
- Setting up basic locomotion, including idle, walking, running, and jumping
- Fixing character rigging, animation, or movement issues
- Integrating the character into an existing Unreal Engine project
- Testing and optimizing the character setup
Required skills
- Strong experience with Unreal Engine 5
- Blueprint Visual Scripting
- Animation Blueprints
- State Machines and Blend Spaces
- Character Movement Component
- Materials and textures
- Basic Unreal Engine debugging and optimization
Experience with MetaHuman, Control Rig, IK Rig, IK Retargeter, C++, Blender, Maya, Mixamo, or Motion Capture is a plus.
Deliverables
- A working character integrated into the Unreal Engine project
- Properly configured animation and movement
- Clean and organized Blueprints
- Any identified issues fixed or clearly documented
- A brief explanation of the completed work
Budget
The budget for this initial test project is up to $100. Successful completion may lead to regular, long-term Unreal Engine work across multiple projects.
When applying, please include:
- A short introduction
- Your Unreal Engine experience
- Examples of character or animation work
I am looking for someone dependable, responsive, and interested in building a long-term professional collaboration
Related categories:
Maya
3D Modelling
3D Animation
Unity 3D
Debugging
Unreal Engine
Blender
Character Animation