Unreal Engine Action Game Prototype
Budget: $250 – $750 USD
I’m putting together a fast-paced action title in Unreal Engine 5 and need to turn my rough design doc and placeholder assets into a tight, playable vertical slice. The work centres on gameplay programming and Blueprint/C++ implementation rather than art production.
Deliverables
• A single-level prototype that demonstrates the core combat loop—attacking, taking damage, enemy AI, basic UI feedback.
• Responsive character controller with movement, jump, dodge and context-sensitive interactions.
• Clean, well-commented Blueprints (plus C++ where performance matters) organised so I can iterate easily afterward.
• README with build/setup instructions.
Acceptance criteria
• Stable 60 fps on a mid-range PC using current placeholder assets.
• No blocking bugs or crashes; project compiles without warnings.
I’ll provide the Git repository, GDD, and all temporary art. Let’s discuss mechanics or edge cases up front so the scope stays crystal-clear.
Deliverables
• A single-level prototype that demonstrates the core combat loop—attacking, taking damage, enemy AI, basic UI feedback.
• Responsive character controller with movement, jump, dodge and context-sensitive interactions.
• Clean, well-commented Blueprints (plus C++ where performance matters) organised so I can iterate easily afterward.
• README with build/setup instructions.
Acceptance criteria
• Stable 60 fps on a mid-range PC using current placeholder assets.
• No blocking bugs or crashes; project compiles without warnings.
I’ll provide the Git repository, GDD, and all temporary art. Let’s discuss mechanics or edge cases up front so the scope stays crystal-clear.
Related categories:
C Programming
Game Design
C++ Programming
Unity 3D
Game Development
Unreal Engine
Game Testing
AI Development