Unreal Engine Action Game Prototype

Job ID: 40084106

Budget: $250 – $750 USD

I’m putting together a fast-paced action title in Unreal Engine 5 and need to turn my rough design doc and placeholder assets into a tight, playable vertical slice. The work centres on gameplay programming and Blueprint/C++ implementation rather than art production.

Deliverables
• A single-level prototype that demonstrates the core combat loop—attacking, taking damage, enemy AI, basic UI feedback.
• Responsive character controller with movement, jump, dodge and context-sensitive interactions.
• Clean, well-commented Blueprints (plus C++ where performance matters) organised so I can iterate easily afterward.
• README with build/setup instructions.

Acceptance criteria
• Stable 60 fps on a mid-range PC using current placeholder assets.
• No blocking bugs or crashes; project compiles without warnings.

I’ll provide the Git repository, GDD, and all temporary art. Let’s discuss mechanics or edge cases up front so the scope stays crystal-clear.