Unreal 5.6 Combat Blueprint Setup

Job ID: 40056778

Budget: $15 – $25 USD

I have a fully rigged character and a library of finished combat animations waiting to be wired up inside Unreal Engine 5.6. What I need now is a clean, efficient Animation Blueprint that drives these moves in-game.

The end goal is strictly game development, so everything you build has to be real-time ready—state machines, blend spaces, transition rules, and any Aim/IK nodes should feel responsive when we test them. Because this is combat-focused, you’ll be working with attacks, blocks, hit-reactions, and locomotion blends tied to those states, not general walk cycles alone.

We’ll collaborate live via screen-share; you’ll have remote control of my workstation while I follow along and ask questions. By the end of the session I should be able to drop the finished blueprint into my project, press Play, and see the character performing the full combat set without errors or foot-sliding.

Deliverable:
• One working Animation Blueprint (.uasset) with all combat animations hooked up, previewed, and tested in my UE 5.6 project during our shared session.

If you’re comfortable driving Unreal remotely and can explain your workflow clearly while you work, let’s get this wired up.