Unreal 5.6 Animation Blueprint Setup

Job ID: 40056136

Budget: $10 – $30 USD

I’m ready to connect via AnyDesk / Parsec and would like you to jump in within 30 minutes of accepting the job. My Unreal Engine project is already on 5.6 and my main character has finished walking and running animations in FBX format. What I need is the full round-trip: create a clean Animation Blueprint, wire up state machines and blend spaces for walk-run, integrate the existing assets, and make sure the character transitions smoothly in-game.

Scope
• Remote session only; I will share the project folder and stay available for testing on my end.
• You set up both the Animation Blueprint and all asset links, then drive the character in PIE so we can confirm speed-based blends and direction changes work.
• Before we close, hand over the updated .uasset files and a short note of any new input mappings or parameters you added.

Acceptance
The character should move through idle, walk, jog, and sprint seamlessly with no pose pops, and the Blueprint must compile with zero warnings.

If you’re confident with UE 5.6 animation tools and can start right away, let’s get this running.
Related categories: Game Design Unreal Engine