Unreal Action-Adventure Prototype

Job ID: 40214308

Budget: $15 – $25 USD

I’m building an action-adventure title in Unreal Engine and could use a seasoned developer to push the project from rough concept to a polished playable slice. I already have the core idea, basic art assets, and a few placeholder levels; what I need is someone who can translate that vision into tight, responsive gameplay inside UE4/UE5 using Blueprints or C++—whichever proves faster and cleaner for each task.

You’ll be working with my existing Git repository, iterating on character controls, simple combat interactions, environmental triggers, and any light UI that helps the flow feel complete. Along the way, I expect attention to performance profiling so the build stays smooth on mid-tier PCs.

Deliverables:
• A standalone prototype build showcasing one short level, core mechanics fully functional
• Well-organized Blueprints/C++ classes with in-line comments
• A brief hand-off document (or Loom walkthrough) explaining system setup and next-step recommendations

If you’ve shipped or prototyped anything similar in Unreal, let me know—links and short notes on your exact contribution help me gauge fit quickly. I’m ready to start as soon as I find the right collaborator.