UE - Uncontrolled Decompression and Destruction Feature for Game Prototype

Job ID: 40075163

Budget: £750 – £1,500 GBP

A key feature of which a game vertical slice prototype will be built around. The job is to build a real time explosive decompression feature involving dynamic destruction and a light fluid dynamics simulation. A tech demo exists proving the concept and demonstrates one physics heavy approach.

Based on the goals and requirements, this system needs designing and a low fidelity version to be implemented in Unreal Engine. To manage costs at this stage, we would like to establish an approach that can be replicated for multiplayer and that will be performant and implement a version that meets the goals.

At this early stage budget is limited and so we are not looking for a high fidelity game ready system. Just enough to showcase this system alongside other gameplay mechanics.

I'm looking for a programmer and/or tech artist that can build this feature and offer new approaches to doing so that meets the goals and performance expectation.


Get in touch for more details.
Everything to be agreed upon.