Teach me how to create a project in Unreal Engine 5.4 using MetaHuman and incorporating lip sync.

Job ID: 38304467

Budget: €30 – €250 EUR

We are looking to create a project in Unreal Engine 5.4.2 with the following features:

MetaHuman Integration:
* Integrate a MetaHuman character into the Unreal Engine project.

Keyboard Input and Real-Time File Loading:
- Implement a blueprint to load a wave sound ( dialogue ) file from a specific Windows location when the 'b' key is pressed.
- Ensure the system checks if the file exists before loading.
- If the file exists, simulate the MetaHuman as a teacher starting to speak to students, including synchronized lip movement and natural movements.

Scene Setup:
- Set the scene background to black.
- Apply proper lighting focused on the MetaHuman's face for visual clarity.

Sound File Management:
- After the sound file finishes playing, ensure it is properly deleted from its location.

Idle Mode and Natural Movement:
- Implement a clean and simple idle mode for the MetaHuman when not interacting.
- Ensure the MetaHuman's movements are natural and synchronized with the dialogue during interaction.

Camera Setup:
Create a close-up camera focused on the MetaHuman's face to capture detailed expressions.
Disable other keyboard inputs while the MetaHuman is interacting to maintain focus on the educational interaction.

Libraries:
Please feel free to utilize the following libraries. If you know of a better plugin, please do inform me:
- EasyFileDialog
- Runtime Audio Importer
For lip sync, please suggest the most accurate option for Unreal Engine 5.4.2. I am aware of Oculus Lipsync for Unreal Engine, but I'm open to other recommendations.


* This project is designed for educational purposes, simulating a MetaHuman teacher interacting with students when the 'b' key is pressed.

* As I'm new to Unreal Engine, you should record a video of your screen while you work on the project
Related categories: Game Design Game Development Unreal Engine