UE5 Replicated Interactive Character ragdoll/IK (Blueprints)
Budget: $30 – $250 AUD
(Use blueprints if you need to program anything, pleas make it replicated for multiplayer)
1. Fix Eyes on skeletal mesh & write down how you did it so i can replicate it in the future (place in level to see the problem)
2. Full Body IK (In control rig i am assuming)
3. limbs/body collides with each other and other physics objects in level
4. Ability to move limbs/body with the cursor in runtime (like video. "custom movement")
5. Boolean to change from custom movement of limbs/body (same as video) to physics ragdoll & custom movement at the same time
6. Soft Body physics so when something is pressed against the skeletal mesh the skin deforms realistically (can be a material or whatever is easiest)
7. Breast & Glute jiggle physics using morph targets
1. Fix Eyes on skeletal mesh & write down how you did it so i can replicate it in the future (place in level to see the problem)
2. Full Body IK (In control rig i am assuming)
3. limbs/body collides with each other and other physics objects in level
4. Ability to move limbs/body with the cursor in runtime (like video. "custom movement")
5. Boolean to change from custom movement of limbs/body (same as video) to physics ragdoll & custom movement at the same time
6. Soft Body physics so when something is pressed against the skeletal mesh the skin deforms realistically (can be a material or whatever is easiest)
7. Breast & Glute jiggle physics using morph targets
Related categories:
Unreal Engine