Realistic Someone Who Can Sculpt Realistic 3D Characters For a Game

Job ID: 40525564

Budget: $30 – $250 USD

I’m looking for a skilled 3D character artist to craft a lifelike Ultra realistic and High detailed adult human models that can hold up both in close-up stills and real-time animation. The brief is strictly realistic: accurate anatomy, believable skin detail, and natural proportions are essential for the project to blend seamlessly with photoreference plates I already have.

The workflow is up to you—Blender, Maya, ZBrush, Substance Painter, or any equivalent toolset is fine—as long as the final files import cleanly into Unreal Engine. Face and body need clean, production-ready topology with logical edge flow for deformation. Please unwrap the model yourself and supply PBR textures (albedo, roughness, normal, and any additional maps you feel necessary) at 4 K resolution.

Deliverables
• High-poly sculpt and the corresponding low-poly retopo
• Non-overlapping UVs
• 4 K texture set in .png or .tga
• FBX or OBJ in a neutral T-pose

I’ll provide reference photos, head measurements, and any feedback you need at each milestone. Let me know your preferred file formats, your estimated turnaround time, and a quick link to previous realistic human characters you’ve completed. Looking forward to collaborating!

YOU WILL BE PAYED $30 FOR EACH CHARACTER YOU CREATE.

AI TOOLS ARE NOT ALLOWED USE.

My Recommended Tools -: Zbrush, Maya, Topogun, Substance 3D Painter, Mari, Xgen, Marvelous Designer.

I Want Something Who Can Work at faster speed and deliver the required Quality before or at the deadline.

You will be added to our discord server for further steps and will be paid upon Completion of every Character completion