RAVAN: CODE APOCALYPSE

Job ID: 39888360

Budget: ₹250,000 – ₹500,000 INR

AAA GAME DEVELOPMENT HIRING POST: RAVAN: CODE APOCALYPSE
We are building a highly-skilled core development team for 'RAVAN: CODE APOCALYPSE,' an ambitious AAA-level Sci-Fi Action RPG. This project requires expertise, cutting-edge technology, and a passion for dark, narrative-driven digital worlds.
Project Overview:
RAVAN: CODE APOCALYPSE is a cinematic Third-Person Action RPG set in a collapsing digital multiverse, featuring deep moral choices, physics-defying gameplay (e.g., Dual Consciousness control, logic reversal), and intense boss battles against the 40-foot Prime Form of the AI, RAVAN.
Core Team Roles & Specialized Requirements (AAA Focus)
| # | AAA Role Title | Key Responsibilities | Essential AAA Experience Required |
|---|---|---|---|
| 1 | Technical Director / Lead Gameplay Engineer | Oversee the entire codebase architecture (Unreal Engine 5 preferred). Drive core feature development, including complex systemic mechanics (Dual Control, Reversal), physics implementation, and console optimization. | 5+ years as a Lead Programmer or Technical Director on shipped AAA titles. Deep mastery of C++ and high-performance game engineering. |
| 2 | Lead Gameplay Designer & System Architect | Design and document the complete Core Gameplay Loop, Player Progression, and Combat Balancing. Architect the Moral Choice System (Levels 7 & 10) to ensure meaningful, branching narrative impact. | Senior/Lead Gameplay Designer role in a reputable AAA studio. Expertise in systemic design and player experience (UX) flow. |
| 3 | Senior Environment & World Artist | Create high-fidelity, visually stunning digital environments (Corrupted Cities, Server Labyrinths). Implement Ray Tracing and Volumetric Lighting for cinematic, immersive world quality. | 5+ years in Environment Art, specifically utilizing PBR workflow and advanced rendering techniques in AAA titles. |
| 4 | Senior Character & Hard-Surface Modeler | Sculpt and model Film-Quality assets for the protagonist AARAV, all enemy types, and the colossal RAVAN Prime Form. Specialized in Hard-Surface Digital Armor and detailed sci-fi designs. | Mastery of ZBrush/Maya and the complete AAA Character Pipeline (sculpt to engine asset). Strong rigging/topology skills are a must. |
| 5 | Senior Animator & MoCap Specialist | Lead the animation pipeline, integrating Motion Capture (MoCap) data for all character movements. Ensure smooth, impactful Combat Animations and complex rigging for the Dual-Control mechanic. | Proven track record in high-fidelity animation and MoCap data handling. Expertise in Unreal Engine's Animation Blueprints and state machines. |
| 6 | Cinematic & VFX Director | Direct all Cutscenes and In-Game Cinematics. Design and implement high-fidelity visual effects for Viral Glitches, Code Explosions, and the Final Collapse. | Experience as a Cinematic Director or Lead VFX Artist on AAA narrative games. Expertise in Niagara (Unreal) or Houdini for complex simulation. |
| 7 | Lead Audio Director & Composer | Compose the Original Dynamic Score (Orchestral-Electronic Hybrid). Implement a spatial and adaptive Audio System (Wwise/FMOD) that reacts dynamically to gameplay. Manage AAA Voice Acting direction and quality control. | Lead Composer/Audio Director credits on major game releases. Expertise in dynamic mixing and spatial audio techniques. |
Application Guidelines (Mandatory)
To be considered for a role on this AAA project, candidates must submit the following:
* A comprehensive Portfolio clearly demonstrating work at a comparable quality level (links to shipped AAA titles are highly valued).
* A detailed Proposal including your estimated time commitment and your standard rate (hourly or project-based).
* Confirmation of your expertise in Unreal Engine 5 (or an equivalent high-end engine) and readiness to begin work immediately.
This posting is highly specific and should attract individuals or studios that meet the demanding standards of AAA development.