Pet Legends: Eclipse

Job ID: 40505004

Budget: $10 – $30 USD

I’m building a mobile-first pet-simulator RPG in Unreal Engine that should look and feel as realistic as today’s flagship phones will allow. The core loop is simple to explain yet deep to master: collect increasingly powerful pets, earn currency through quests and mini-games, rebirth to multiply progress, unlock ever-expanding worlds, and—most exciting of all—steal pets from other players in a competitive online layer.

Every feature has to run smoothly on current iOS and Android devices, so performance budgeting, touch-friendly UI, and efficient networking code are essential. I already have the high-level concept; what I need now is end-to-end production—from designing the game systems and balancing the economy, through creating the 3D assets and animations, to coding the multiplayer backend and integrating in-app purchases and analytics.

Key deliverables
• Complete Game Design Document and technical architecture
• Vertical slice proving the pet collection, rebirth, and theft mechanics
• Fully playable beta on TestFlight / Google Play Internal testing, with live server support
• Polished release build plus all source code, blueprints, and art assets ready for store submission

Acceptance criteria
• 60 fps on mid-range devices, <1 GB RAM footprint
• Seamless matchmaking and secure pet-theft interactions without duping exploits
• Clear monetisation flow that respects user experience
• Compliance with App Store and Google Play requirements

If you can take a realistic-looking Unreal Engine title from concept to launch on mobile, let’s discuss how you’ll bring this pet universe to life.