Pet Legends: Eclipse
Budget: $10 – $30 USD
I’m building a mobile-first pet-simulator RPG in Unreal Engine that should look and feel as realistic as today’s flagship phones will allow. The core loop is simple to explain yet deep to master: collect increasingly powerful pets, earn currency through quests and mini-games, rebirth to multiply progress, unlock ever-expanding worlds, and—most exciting of all—steal pets from other players in a competitive online layer.
Every feature has to run smoothly on current iOS and Android devices, so performance budgeting, touch-friendly UI, and efficient networking code are essential. I already have the high-level concept; what I need now is end-to-end production—from designing the game systems and balancing the economy, through creating the 3D assets and animations, to coding the multiplayer backend and integrating in-app purchases and analytics.
Key deliverables
• Complete Game Design Document and technical architecture
• Vertical slice proving the pet collection, rebirth, and theft mechanics
• Fully playable beta on TestFlight / Google Play Internal testing, with live server support
• Polished release build plus all source code, blueprints, and art assets ready for store submission
Acceptance criteria
• 60 fps on mid-range devices, <1 GB RAM footprint
• Seamless matchmaking and secure pet-theft interactions without duping exploits
• Clear monetisation flow that respects user experience
• Compliance with App Store and Google Play requirements
If you can take a realistic-looking Unreal Engine title from concept to launch on mobile, let’s discuss how you’ll bring this pet universe to life.
Every feature has to run smoothly on current iOS and Android devices, so performance budgeting, touch-friendly UI, and efficient networking code are essential. I already have the high-level concept; what I need now is end-to-end production—from designing the game systems and balancing the economy, through creating the 3D assets and animations, to coding the multiplayer backend and integrating in-app purchases and analytics.
Key deliverables
• Complete Game Design Document and technical architecture
• Vertical slice proving the pet collection, rebirth, and theft mechanics
• Fully playable beta on TestFlight / Google Play Internal testing, with live server support
• Polished release build plus all source code, blueprints, and art assets ready for store submission
Acceptance criteria
• 60 fps on mid-range devices, <1 GB RAM footprint
• Seamless matchmaking and secure pet-theft interactions without duping exploits
• Clear monetisation flow that respects user experience
• Compliance with App Store and Google Play requirements
If you can take a realistic-looking Unreal Engine title from concept to launch on mobile, let’s discuss how you’ll bring this pet universe to life.
Related categories:
Mobile App Development
Android
Game Design
3D Modelling
3D Animation
Game Development
Unreal Engine
Game Testing