Open-world UK Survival Game Development Team like days gone
Budget: £5,000 – £10,000 GBP
Now Hiring: Team to Build a UK-Based Open-World Survival Game (Inspired by Days Gone)
Project Type: Indie / Studio Formation
Location: Remote (UK-based preferred)
Genre: Open-world, action-survival, story-driven
Engine: Unreal Engine 5
About the Project
We’re assembling a core development team to create a third-person, open-world survival game inspired by Days Gone — but set in a haunting, post-apocalyptic United Kingdom.
The vision is to capture the atmosphere of abandoned British motorways, decayed villages, and unpredictable weather, paired with emotional storytelling and grounded survival gameplay.
Our goal is to build a gritty, believable world that combines cinematic narrative depth, intense combat, and immersive survival mechanics.
Core Positions Available
Lead Game Designer
Define and prototype core gameplay systems (combat, exploration, survival).
Design missions, AI behaviors, and player progression loops.
Collaborate with writers, programmers, and artists to refine player experience.
Unreal Engine Developer / Gameplay Programmer
Develop and maintain gameplay systems in C++ and Blueprints.
Implement AI, vehicle systems, crafting, and environmental interaction.
Optimize performance and scalability for large open-world environments.
AI / Systems Engineer
Design and implement intelligent enemy and wildlife AI.
Develop dynamic behavior systems for groups, stealth, and survival encounters.
Ensure balance and responsiveness in AI-driven gameplay.
Environment Artist
Create realistic, atmospheric UK environments including rural towns, forests, and motorways.
Work with photogrammetry, foliage, and lighting systems for authenticity.
Collaborate with design and technical teams to achieve world cohesion.
Character Artist / Animator
Model, texture, and rig realistic human and creature characters.
Produce high-quality animations for combat, traversal, and cinematics.
Integrate motion capture or keyframe animation pipelines.
Narrative Designer / Writer
Develop an emotional, grounded narrative set in post-collapse Britain.
Write dialogue, missions, and environmental storytelling.
Work with design to integrate story elements into gameplay loops.
Sound Designer / Composer
Design immersive ambient and environmental audio.
Compose a cinematic score fitting the tone of a UK-based survival world.
Implement sound effects and adaptive audio systems.
Cinematic Artist / Director
Create in-game and pre-rendered cinematic sequences.
Handle camera direction, timing, and visual storytelling.
Collaborate with writers and animators to deliver emotional moments.
Additional / Future Roles
Technical Artist
UI/UX Designer
Vehicle Physics Specialist
Level Designer
QA / Playtesting Lead
Producer / Project Manager
Ideal Candidates
Passionate about narrative-driven survival and open-world games.
Familiarity with titles such as Days Gone, The Last of Us, or State of Decay.
Strong communication and collaboration skills.
Appreciation for British environments, culture, and atmosphere.
Project Type: Indie / Studio Formation
Location: Remote (UK-based preferred)
Genre: Open-world, action-survival, story-driven
Engine: Unreal Engine 5
About the Project
We’re assembling a core development team to create a third-person, open-world survival game inspired by Days Gone — but set in a haunting, post-apocalyptic United Kingdom.
The vision is to capture the atmosphere of abandoned British motorways, decayed villages, and unpredictable weather, paired with emotional storytelling and grounded survival gameplay.
Our goal is to build a gritty, believable world that combines cinematic narrative depth, intense combat, and immersive survival mechanics.
Core Positions Available
Lead Game Designer
Define and prototype core gameplay systems (combat, exploration, survival).
Design missions, AI behaviors, and player progression loops.
Collaborate with writers, programmers, and artists to refine player experience.
Unreal Engine Developer / Gameplay Programmer
Develop and maintain gameplay systems in C++ and Blueprints.
Implement AI, vehicle systems, crafting, and environmental interaction.
Optimize performance and scalability for large open-world environments.
AI / Systems Engineer
Design and implement intelligent enemy and wildlife AI.
Develop dynamic behavior systems for groups, stealth, and survival encounters.
Ensure balance and responsiveness in AI-driven gameplay.
Environment Artist
Create realistic, atmospheric UK environments including rural towns, forests, and motorways.
Work with photogrammetry, foliage, and lighting systems for authenticity.
Collaborate with design and technical teams to achieve world cohesion.
Character Artist / Animator
Model, texture, and rig realistic human and creature characters.
Produce high-quality animations for combat, traversal, and cinematics.
Integrate motion capture or keyframe animation pipelines.
Narrative Designer / Writer
Develop an emotional, grounded narrative set in post-collapse Britain.
Write dialogue, missions, and environmental storytelling.
Work with design to integrate story elements into gameplay loops.
Sound Designer / Composer
Design immersive ambient and environmental audio.
Compose a cinematic score fitting the tone of a UK-based survival world.
Implement sound effects and adaptive audio systems.
Cinematic Artist / Director
Create in-game and pre-rendered cinematic sequences.
Handle camera direction, timing, and visual storytelling.
Collaborate with writers and animators to deliver emotional moments.
Additional / Future Roles
Technical Artist
UI/UX Designer
Vehicle Physics Specialist
Level Designer
QA / Playtesting Lead
Producer / Project Manager
Ideal Candidates
Passionate about narrative-driven survival and open-world games.
Familiarity with titles such as Days Gone, The Last of Us, or State of Decay.
Strong communication and collaboration skills.
Appreciation for British environments, culture, and atmosphere.