PC Multiplayer Unreal Engine Game

Job ID: 40219259

Budget: $750 – $1,500 USD

I’m building a new PC game and need an Unreal Engine expert to take charge of the entire multiplayer layer. The exact genre is still open, but the core requirement is rock-solid online play that feels seamless to end users on Windows.

You’ll work inside Unreal Engine 5 (Blueprints and C++) to prototype, iterate, and ultimately ship a vertical slice that proves:

• A dedicated-server or listen-server architecture is in place, handling lobbies, matchmaking, and session persistence
• Movement, combat, and interactables replicate correctly for at least 8 simultaneous players with <100 ms latency variance
• A complete flow from lobby → match → post-match results runs without crashes or desyncs at 60 FPS on mid-tier hardware

Once the vertical slice meets those benchmarks, we’ll expand into Steam integration, basic anti-cheat, and network performance-profiling passes.

If you’ve shipped or publicly released any Unreal multiplayer titles, point me to them along with a quick outline of the tech stack you used. Let’s discuss timelines and milestones, then get this prototype online.