Metahuman Cinematic Avatar Creation

Job ID: 40021496

Budget: $250 – $750 AUD

I need a highly-polished Metahuman Cinematic Avatar built from the ground up inside Unreal Engine. The role touches three areas at once: precise Metahuman creation, cinematic-grade setup, and hands-on Unreal Engine development. The final asset will be integrated into the embodiment in AWS featured in live streaming in cinematic form, so photographic realism, correct facial topology, and believable motion are critical.

Here is what I have in mind:

• Metahuman creation
– Craft a full-body, production-ready character that matches a reference I will supply.
– Preserve all Metahuman standards so the asset remains fully editable in the Creator and in-engine.

• Cinematic production
– Light, frame, and sequence a 10–15 second hero shot that showcases the avatar in dramatic film lighting.
– Deliver the scene as a Level Sequence that I can open, tweak, and render directly from Movie Render Queue.

• Unreal Engine development
– Build inside UE 5.3 (or newest stable) using Blueprint only; no external plug-ins.
– Optimise materials, LODs, and groom assets so the sequence renders at 24 fps on an RTX 4090.

Acceptance criteria
1. I can open the supplied .uproject, press Play, and see the exact shot you preview.
2. All assets remain royalty-free for commercial film use.
3. No external marketplace content unless cleared with me beforehand.

Drop me a brief note on the steps you plan to take and links to any comparable Metahuman or cinematic work you have completed.