MetaHuman Facial Rigging Help
Budget: $250 – $750 USD
I already have a custom MetaHuman assembled in Unreal Engine and now need a specialist to set up professional-grade facial rigging only. The body is fine; the job is strictly about getting the face ready for clean, expressive animation inside Unreal Engine 5.
What I expect
• A fully functional facial control rig compatible with Unreal’s MetaHuman framework, including all required blend-shapes / curves.
• Clean weight-painting and deformation that holds up in close-ups.
• Delivery of the updated MetaHuman files (or accompanying Maya file if that’s where you work) ready to drop straight into my existing project.
I will consider the work complete once the face responds correctly to test animations and Live Link. If you have recent examples of MetaHuman facial rigs you have produced, please share a short clip or screenshots when you respond.
What I expect
• A fully functional facial control rig compatible with Unreal’s MetaHuman framework, including all required blend-shapes / curves.
• Clean weight-painting and deformation that holds up in close-ups.
• Delivery of the updated MetaHuman files (or accompanying Maya file if that’s where you work) ready to drop straight into my existing project.
I will consider the work complete once the face responds correctly to test animations and Live Link. If you have recent examples of MetaHuman facial rigs you have produced, please share a short clip or screenshots when you respond.
Related categories:
Animation
Maya
3ds Max
3D Modelling
3D Animation
Unreal Engine
3D Rigging
3D Art