Luton Unreal Engine Town Replica
Budget: £10 – £20 GBP
A 1 : 1 digital twin of Luton, England must be delivered, fully optimised and ready to open in Unreal Engine 5.6. Every building and landmark is required at high geometric and textural fidelity, while interiors are only expected for key points of interest. Top priority areas are the town centre with its main streets, the historic sites, and all parks or recreational zones.
I have already sourced terrain and elevation data through ArcGIS, DTM and DSM experiments, so you are free to build on that foundation or start again if your workflow demands it. The final scene should come in as a clean UE 5.6 project with Nanite-enabled meshes, Lumen-ready lighting, collision, LODs, well-organised levels and sensible naming throughout. Expect in-engine performance suitable for a playable experience on a mid-range PC.
Acceptance criteria
• Geographic accuracy within practical survey limits
• Visual match to current real-world materials and colour palettes
• Landmark interiors accessible and lit (no grey-box placeholders)
• Packaged project opens without errors or missing assets
No partial deliveries or placeholders beyond the interior scope stated above—I need the job finished, not half-started. If your pipeline involves RealityCapture, Blender, Houdini, QGIS or similar tools just mention it upfront; I’m flexible so long as the end result is a pristine UE 5.6 project.
I have already sourced terrain and elevation data through ArcGIS, DTM and DSM experiments, so you are free to build on that foundation or start again if your workflow demands it. The final scene should come in as a clean UE 5.6 project with Nanite-enabled meshes, Lumen-ready lighting, collision, LODs, well-organised levels and sensible naming throughout. Expect in-engine performance suitable for a playable experience on a mid-range PC.
Acceptance criteria
• Geographic accuracy within practical survey limits
• Visual match to current real-world materials and colour palettes
• Landmark interiors accessible and lit (no grey-box placeholders)
• Packaged project opens without errors or missing assets
No partial deliveries or placeholders beyond the interior scope stated above—I need the job finished, not half-started. If your pipeline involves RealityCapture, Blender, Houdini, QGIS or similar tools just mention it upfront; I’m flexible so long as the end result is a pristine UE 5.6 project.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Game Development
Unreal Engine
3D Visualization