Looking for experience Unreal Engine 5 developer for a Space Sim MMORPG

Job ID: 35472290

Budget: $10,000 – $20,000 USD

Space Sim 3D for the following platforms:
Steam (highest quality) with future possibility with lower graphics for iOS, Android.

Game will be a space sim persistent mmorpg game with different civilizations to choice from. As a player you will be able to fully customize your own ship, upgrade the weapons on the ship as you gain reputation and resources during initial gameplay.

Combat would the same as Fractured Space (slow ship movements overall as per video):
https://www.youtube.com/watch?v=hXh2_kS8IgA

As per video, you will be able to target other players to shoot them, activate special skills/shield/jump speed.

You will be able to select up to 5 crew members:
https://fracturedspace.fandom.com/wiki/Crew
Each member will provide 3 implant slots:
https://fracturedspace.fandom.com/wiki/Implants


Ship upgrade system would work as per this video:
https://www.youtube.com/watch?v=Qp1Qw2_MtYA
Apart from ship upgrade, you can also upgrade your crew members with resources.

Jump system:
You will be able to jump only your capital base, a forward station, a corporation station or a base where your corporation is trying to capture or a base your corporation has captured.

Forward Station:
Strategic placement to jump into part of the world easier. The forward station can only be placed by a player one time every 1 hour and have certain health points as can be destroyed by other players. Forward stations also have their own defensive turrets to fight off attackers.

Corporation Station:
Acts as a bigger forward station placed by the leaders of the corporation as a strategic placement. This station has even more healths and more defensive turrets. Can only be placed 1 time every 24 hours.

How to capture mine stations:
https://www.youtube.com/watch?v=dqjPqKo8EqQ

How to capture bases:
Capturing bases will be similar, but with AI ships involved as well as other corporations that want to capture the base. There will be requirements that are needed before your able to start to capture a base as a corporation such as paying a hefty fee by the leaders of the corporation and a 24 hour timer before the attack on the base can start if it’s controlled by the AI, or if it’s controlled by a corporation then it will be at the siege time set by the defender corporation. Bases can also be upgraded in various way for extra benefits.

Scoring:
After the end of each mining capture or base capture, at the end there will be a scoring system:
https://fracturedspace.fandom.com/wiki/Combat#Score

Types of Ships:
https://fracturedspace.fandom.com/wiki/Ships (36 Total along with the ship stats) some video reference:
Destroyer:
https://www.youtube.com/watch?v=kfQM4GPE1jM

World Map:
In total there will be 4 civilizations, each civilization will be located in it’s own sector. Each sector will have 1 capital station, 8 bases nearby stations for each capital station which can be captured by players. Additionally, there are 4 more additional sectors without any capital base and each of these sectors will have 12 neutral bases to capture. For each base, there will be AI space ships which attack any nearby player. Players will be able to attack such space ships and other players as well for reputation and capture mining station for resources. Each base would have 4 nearby mining stations which are guarded by AI’s. The resources would have to be returned to the capital base in exchange for payment which can then be used for ship upgrades. You can also form a corporation and invite other players to join, once there is enough reputation for the corporation they will be able to capture neutral cities for extra benefits for the corporation and the civilization players.

I have a list of about 20 assets in Unreal Engine 5 assets that I would like to use in order to accelerate developer such as:
https://www.unrealengine.com/marketplace/en-US/product/space-creator-pro
https://www.unrealengine.com/marketplace/en-US/product/space-frontier-stations-ships
Related categories: Game Design Game Development Unreal Engine