Live UE5 Animation Retargeting
Budget: $10 – $30 USD
I already have my custom character fully rigged and sitting in an Unreal Engine 5.6 project. All I need now is a quick, one-hour screenshare where you walk me through (or take control of) the retargeting process so the default Epic Mannequin animations work on this model. The goal by the end of the call is for the character to cleanly perform walking, running, jumping, and a simple punch inside the game viewport.
I’ll launch a remote-desktop session (Parsec, AnyDesk or whatever you prefer) and have the project open and ready. You’ll:
• Use UE5.6’s IK Retargeter (or your proven method) to map the Mannequin skeleton to mine
• Drop the walk, run, jump and punch clips onto the character, preview them, and confirm root motion behaves in-game
• Save the updated assets and leave me with a short list of steps so I can replicate the process on other models
If we achieve smooth playback of those four actions within the hour, the job is done. I’m comfortable following fast-paced instruction, so feel free to work quickly.
I’ll launch a remote-desktop session (Parsec, AnyDesk or whatever you prefer) and have the project open and ready. You’ll:
• Use UE5.6’s IK Retargeter (or your proven method) to map the Mannequin skeleton to mine
• Drop the walk, run, jump and punch clips onto the character, preview them, and confirm root motion behaves in-game
• Save the updated assets and leave me with a short list of steps so I can replicate the process on other models
If we achieve smooth playback of those four actions within the hour, the job is done. I’m comfortable following fast-paced instruction, so feel free to work quickly.
Related categories:
Animation
Maya
3D Modelling
3D Animation
Unity 3D
Game Development
Unreal Engine
3D Rigging