Interactive Unreal Particle Simulation
Budget: $1,500 – $3,000 USD
Hi Everyone, I want to develop a real-time generative particle system in either Touchdesigner or Unreal Engine. I’ll share the reference link for the visual direction.
Particle Waves
https://www.dropbox.com/scl/fo/xnqdud50dpjhqxnkrwrif/AItaAJTjnDzdwA6xh4F5fvc?rlkey=0gd6vfdvlxxysframx7bfg6ai&dl=0
Particle Waves (fluid dynamic wave behavior)
The system must be:
Real-time rendered
Auto-generative (not pre-rendered loops)
Designed so it can be connected to a sensor depth cam, where particles react to presence and movement using collider-based interaction.
Particle Waves
https://www.dropbox.com/scl/fo/xnqdud50dpjhqxnkrwrif/AItaAJTjnDzdwA6xh4F5fvc?rlkey=0gd6vfdvlxxysframx7bfg6ai&dl=0
Particle Waves (fluid dynamic wave behavior)
The system must be:
Real-time rendered
Auto-generative (not pre-rendered loops)
Designed so it can be connected to a sensor depth cam, where particles react to presence and movement using collider-based interaction.