How to animate in UE 5.7 from a Rokoko mocap file

Job ID: 40290429

Budget: $250 – $750 USD

I need an experienced animator to show me, step by step, how to get an animation from Rokoko studio to work into Unreal Engine 5.7.

The workflow must cover:
1) Importing Genesis 8, 8.1 and 9 characters (DAZ studio) and their assets (hair, clothes, morphs...) to Unreal Engine 5.7 ;
2) Importing a rokoko animation in UE 5.7 to fit MetaHuman (body + face) and Genesis 8+ characters ;
3) Creation and management of morph targets for MH ;
4) Creation of a robust cloth-simulation setup in UE that includes ripping (Hulk out type).

Please record every stage (screen-share or written guide) so I can repeat the process on my own projects. A short test shot—five to ten seconds of motion with visible cloth interaction—will serve as the proof that the pipeline works. If you rely on specific plug-ins or settings inside Rokoko Studio or Unreal Engine, outline those clearly in the hand-over material.

EDIT : Payment upon each milestone. Higher payment for harder milestones.