High-Poly Character VFX Work

Job ID: 40094643

Budget: $10 – $11 USD

I’m building a hero-focused cinematic scene and I need someone to take charge of the visual effects while also sculpting the central character in high-poly detail. The immediate priority is the VFX that sells scale and impact—things like particle bursts, energy trails, atmospheric fog and destruction debris—but those effects have to sit on top of a photoreal, production-ready character model you’ll create from scratch.

Here’s what the job looks like from my end:

• You’ll sculpt, retopologize and texture a single biped character at a high-poly standard suitable for close-up shots. Think displacement-ready geometry, 4K maps, clean UVs and a topology that can animate without artefacts.
• Alongside the model, you’ll craft the surrounding VFX sequences—explosions, energy pulses, sparks and light-interactive particles—so everything reads convincingly in motion. I’m flexible on tool choice; whether you’re most comfortable in Houdini, Blender (Geometry Nodes), Maya with Bifrost, or Niagara inside Unreal, as long as the final look is cinematic, I’m happy.
• I’ll be rendering in Unreal Engine, so final assets (FBX/ABC for the mesh, Niagara or baked VDB assets for the effects) should import cleanly there. If you prefer to stay in another DCC, provide clearly named files and I’ll handle the bridge.
• Match the concept art’s proportions and costume shapes exactly; colour palette and materials can be iterated once the base sculpt and effects pass are locked.

Acceptance criteria
– 1 clean, high-poly hero character FBX / Maya scene with textures (basecolor, roughness, metalness, normal, displacement).
– 3 loopable, shot-ready VFX sequences synced to basic animation timing guides I’ll supply.
– Unreal-ready project folder or asset pack that drops in without errors and runs at 30 fps on a mid-range RTX card.

If this workflow sounds like your wheelhouse, show me a reel or a couple of stills that capture both detailed digital sculpting and in-engine effects. Looking forward to teaming up and bringing this hero—and their world—to life.