UE5 Gameplay Recorder Bugfix/Upgrade

Job ID: 40247859

Budget: €8 – €30 EUR

I own the full-featured Windows recorder that captures Unity and UE4/UE5 sessions, but its creator has disappeared. I can send you both the licensed build and the public trial; what I need now is someone who can open up the executable, update it, and future-proof it.

Primary objectives
• Adapt the application so it hooks cleanly into Unreal Engine 5 and records without crashes or missing frames.
• Fix the bugs and performance hiccups that have crept in since the last release.
• Allow me to run the program on an additional workstation instead of being locked to a single PC.
• Provide a concise tutorial that shows where to tweak the code or patch points when a new game engine version breaks compatibility.

Feel free to use whatever combination of C++, C#, reverse-engineering tools (IDA, Ghidra, x64dbg, etc.), or graphics-capture SDKs you prefer; the only requirement is that the final build delivers UE5 (UE4 + Unity) recordings with quality equal to or better than the original.

Deliverables
1. Updated executable (and any required DLLs) capable of stable UE5 capture
2. Change log or source-level diff explaining your modifications
3. Quick maintenance guide (PDF/Markdown) for future updates
4. Short demo clip proving UE5 recording works

Let me know the tools you’ll rely on and how long you expect the work to take, and we can kick this off right away.